SM64 Redux - F3 Build

'SM64 but better' but not in the way you'd think! This mechanical rework was designed so that every course can be completed on your first visit, with the exception of missions that require cap powerups. There's also additional elements of continuity ranging from simply charming to highly ambitious.

The act select screen has been completely removed, and each power star has configurable behaviors that suit their respective mission. The new Act Manager object can be loaded in to bridge the gap between level states. As a little bonus, I've added upgraded fixed warps that use a separate animation than deaths just for the sake of feeling polished.

I created this mod because I wanted to set a new baseline for romhacks. This version of SM64 is the best of both worlds, leaving the option to boot players out of levels while maximizing freedom of exploration, keeping the pace up, and still allowing for act progression.

I'll (eventually) port this mod to HackerSM64 and merge it with my currently unfinished analog camera mod so I can make my improvements public.

I planned to submit this mod to F3 but I didn't put a video together in time lol. Hopefully the improved player experience speaks for itself! I'd love for this mod to get plenty of attention so folks can improve their own hacks with these new features.

Credit to Kaze, specifically Peach's Fury, for inspiring the new star catch popups, dynamically updating pause menu, and course intros.

I've had this mod idea for over a year now, I'm proud of how it turned out and I'm happy for it to be my first publication on RHDC.